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Version 1.5
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▀█▀ Copyright (c) 1990-1992 by Bentley C. Griffith.
█▀▀█▀▀▀ All rights reserved worldwide.
█ █ ▀█ Esterian Conquest is a Trademark of Griffith
█▄▄█▄▄█ International.
▄█▄ Player's Guide written by Joel B. Cohen, Ph.D.
Fourth Edition, July, 1992.
Published by: Griffith International, P.O. Box 530703,
Birmingham, AL 35253
THE ESTERIAN CONQUEST(tm) WEALTH OF FEATURES.
Welcome to Galactic Battle in the fast lane. Command the
forces of a planetary empire, plan your campaign, colonize
new worlds and defeat your enemies. Your goal is simple:
Conquer and rule the universe. We think you'll agree that
the combination of sophistication and ease of use makes
ESTERIAN CONQUEST unique among on-line games:
MULTI-PLAYER CAPABILITIES: Up to 25 players can enter their
moves simultaneously. Call as often as you like and alter
your moves if you change your mind.
REALISTIC ACTION: Sophisticated simulations of battle,
planetary growth, and espionage make you feel like you are
really there. Command 7 types of ships. Order your
fleets on 15 possible missions. Take total control of
your planets: direct their production, set tax levels, and
build defenses.
ADVANCED, YET EASY TO USE: Enter commands through well-
structured menus. Optional ANSI graphics are available
for all menus and charts. Issue multiple commands on one
line -- the program will remember and process them. Use
expert mode for speed. Get on-line help for any menu.
EXTRAS THAT GO THE FULL NINE YARDS: Send messages to other
players with the built-in text editor. Access the
information database about any planet you've encountered.
Use autopilot mode to care for your empire while you are
away. See the results of your missions in word-wrapped,
realistic messages.
ii
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (TEST DRIVE v1.5)
TABLE OF CONTENTS
PROGRAM FEATURES . . . . . . . . . . . . . . . . . . . . ii
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . 1
BACKGROUND . . . . . . . . . . . . . . . . . . . . . . . 1
THE GAME . . . . . . . . . . . . . . . . . . . . . . . . 2
Number of players
Object of the game
How to achieve your goal
The playing field (Galaxy)
THE PLAY . . . . . . . . . . . . . . . . . . . . . . . . 2
Starting the game
Game Time - The Round
What you can do in a round
Winning
Losing
Marginal existence
BASIC FEATURES . . . . . . . . . . . . . . . . . . . . . 4
The forces at your command
Combat
The possible fleet missions
Some strategy hints for the beginning of the game
Some Middle to Endgame strategy hints
REFERENCE . . . . . . . . . . . . . . . . . . . . . . . 10
The program menus
Planning your moves off-line
How to colonize a raw (unoccupied) planet
How to defend your planet from attack
Building and commissioning fleets.
Spying on your opponents
Conquering an enemy's planet
CONCLUSIONS . . . . . . . . . . . . . . . . . . . . . . 17
APPENDICES . . . . . . . . . . . . . . . . . . . . . . . 18
A. Quick reference sheet
B. ROE (rules of engagement) settings
C. Esterian Conquest(tm) Menus
D. Feedback/suggestions sheet
E. Registration of Esterian Conquest(tm)
F. Esterian Conquest(tm) order form
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (TEST DRIVE v1.5)
=============================================================
INTRODUCTION
=============================================================
Esterian Conquest has become the most popular door game on
almost every BBS on which it is available. To our knowledge,
it is the most sophisticated on-line game for multiple
players and yet remains easy to play. This manual covers the
basics of playing Esterian Conquest and has reference
sections for those who wish more in-depth material. The
rules for play are learned quickly, but you must discover the
best strategies for winning on your own.
NOTE: For those wishing only "Quick Start" information, read
the "ECQSTART.DOC" file that came with this manual.
=============================================================
BACKGROUND
=============================================================
The year is 3000. The powerful Esterians ruled the galaxy
for five centuries but then disappeared suddenly and
mysteriously. Their unexpected absence led to the collapse
of interplanetary government. Over the last hundred years,
the great Esterian empire decayed into a collection of one-
planet "mudpie" kingdoms.
Recently, the mood in the galaxy has shifted: The people
desire the greatness they once had. They seek a leader who
can bring them from civil disorder to power. But no one can
agree on whom this leader should be.
The planetary kingdoms held a galactic conference where each
brought their own candidate for emperor. The conference
failed completely and ended with declarations of war. Only
the one who can tame the galaxy could become emperor.
In this game, you are the leader of a planetary kingdom.
Your people are ready to follow you to victory (through your
great charisma or your iron fist). The odds are against you
(there are up to 25 competitors for galactic rule), but if
you survive, and plan your strategies well, you may indeed
attain the emperor's crown and achieve the Esterian Conquest.
1
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 2
=============================================================
THE GAME
=============================================================
NUMBER OF PLAYERS:
-------------------------------------------------------------
The game can be played with 4, 9, 16, or 25 players.
OBJECT OF THE GAME:
-------------------------------------------------------------
Become ruler of the new Empire by one of two methods:
1. Have all the other players surrender & acknowledge you
as Emperor.
2. Fight to the "bitter end" by wiping out all other
serious contenders and forcing the remaining empires to
surrender.
HOW TO ACHIEVE YOUR GOAL:
-------------------------------------------------------------
Own enough planets through conquest or colonization to be
recognized as emperor. Defeat opposing space fleets and
conquer their planets.
THE PLAYING FIELD (GALAXY):
-------------------------------------------------------------
The galaxy is a square grid whose size depends on the
number of players (4-player game grids are 18 x 18, 9-
player grids are 27 x 27, 16-player grids are 36 x 36 and
25-player grids are 45 x 45). Each box (or SECTOR) is 1
square light year and is either empty or contains a solar
system. The computer randomly generates the positions of
the solar systems at the start of each game. Every solar
system has one planet which can be colonized. The total
number of solar systems is 5 times the number of players.
The planets provide the raw materials used to build your
fleets and armies. Each planet has a different amount of
available resources for production (measured in PRODUCTION
POINTS that can be generated in a year). The planets
range in potential production from 10 to 150 points.
=============================================================
THE PLAY
=============================================================
STARTING THE GAME:
-------------------------------------------------------------
You begin with 1 planet having a current production level
of 100 points per year. You start with four fleets: two
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 3
having a colonizing ship (ETAC) and a cruiser and two
containing one destroyer.
Set a tax rate (up to 65% is recommended) to generate
production points. Spend these points to build ships,
armies, ground forces, and starbases. As you colonize new
planets, you will want to lower your tax rate to help
the new planets develop their current production up
towards their maximum production levels.
GAME TIME - THE ROUND:
-------------------------------------------------------------
Each round equals one year of game time. The players
enter their orders for the year. The game stores these
orders and processes them simultaneously during its
maintenance period at the end of the round. Rounds may
occur as often as once a day. The Sysop determines the
time of day and schedule of maintenance.
You can enter and change your moves up until the end of
the round. There is no advantage to entering moves
earlier or later so long as they get entered before the
round maintenance occurs.
During maintenance, the game carefully plots all fleets'
movements and battles. In battles, it plays the movement
of each army or ship in a fleet individually. It tallies
the results and displays them as messages for the players
on the following round.
WHAT YOU CAN DO IN A ROUND:
-------------------------------------------------------------
1. Manage your planets: order what the planet will build,
commission fleets, set production levels for the year.
2. Order your fleets: colonize raw (uninhabited) planets,
merge or detach ships from your fleets, fight enemy
fleets, spy on opponents, or conquer inhabited planets.
3. Communicate with other players: Negotiate alliances or
non-aggression pacts with other players to get help or
gang up on other contenders. Diplomacy (some call it
lying) can win you enough time to recall a fleet to
protect a vulnerable world or put opponents off-guard
when you attack.
4. Access the Information Database (the "I" command from
most menus) to recall what you have learned about any
planet your fleets have encountered. You can also view
a starmap (the "V" command from most menus) that shows
planet ownership and maximum production of any planets
you have seen.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 4
5. Turn on AUTOPILOT from the GENERAL MENU and the
computer makes moves for you. All fleets or planets
with orders will continue until they are fulfilled.
Those without standing orders take defensive positions.
WINNING:
-------------------------------------------------------------
You win by getting the other players to recognize you as
Emperor through your masterful diplomacy (or your foot on
their throats).
LOSING:
-------------------------------------------------------------
You lose if all your armies, fleets, and planets are
conquered. If you lose all your planets your fleets will
start to defect unless you can recapture another planet.
MARGINAL EXISTENCE:
-------------------------------------------------------------
Owning planets is the key to building your empire. If you
lose all your planets but you own fleets capable of
capturing new planets, you can rebuild your empire.
Similarly, if your armies and fleets are destroyed, but
you own planets, you can build more armies and fleets.
However, you are very vulnerable to attack. This is why
building planetary defenses is important.
=============================================================
BASIC FEATURES
=============================================================
THE FORCES AT YOUR COMMAND:
-------------------------------------------------------------
You control five major types of objects: Planets, Ships,
Starbases, Armies, and Ground Batteries.
PLANETS provide the resources for building ships, starbases
ground batteries and armies. MAXIMUM PRODUCTION is the
maximum number of production points that your planet could
generate per turn if your factories were at full
efficiency and they were taxed at 100%.
CURRENT PRODUCTION is the number of production points that
your factories can generate at their present efficiency
level if taxed at 100%.
You impose taxes on your empire to generate production
points for military building (ships, bases, troops, etc.).
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 5
For example, setting your planet-wide tax rate to 60%
would generate 30 points for building next round on a
planet with a current production level of 50 points (60%
of 50 points).
SHIPS are organized into fleets and serve a variety of
functions. A fleet can be as small as one ship and as
large as 3,000 ships of mixed types. A fleet moves as
fast as its SLOWEST member. For example, A Fleet of 10
destroyers (speed of 6) and 1 ETAC (speed of 3) has a
maximum speed of 3.
There are 6 types of starships -- 3 combat types and 3
specialized types. Smaller ships are faster as a rule.
Below is a list of the different ship types, their size
(S,M,L), maximum speed (sectors/round), cost to build (in
production points), and suggested uses.
DESTROYER: A small, fast (speed=6), inexpensive (5 points)
combat ship. It is best for attacks on unarmed ships
where it can overtake them. Its speed also gives it a
chance to escape from more heavily armed fleets.
CRUISER: A medium size combat ship. About 3 times more
powerful than a destroyer, they costs more (15 points)
and are a bit slower (speed=5). The cruiser is a good
compromise between speed and power. It's powerful
enough to hit what it can't outrun (destroyers) and
fast enough to outrun what it cannot outgun
(battleships).
BATTLESHIP: This large combat ship is the anchor of any
serious star fleet. Three times more powerful than a
cruiser, it is expensive (45 points) and slow
(speed=4).
SCOUT: A good spy ship. It is small and fast (speed=6)
with excellent sensors and stealth capabilities. It is
expensive (15 points), but useful for reconnaissance
and difficult to detect by enemy fleets.
TROOP TRANSPORT: This ship is required for capturing
planets. A medium size, intermediate speed ship
(speed=5). It is inexpensive (5 points) and used
to move an army from one planet to another. It holds
one army and is not armed. This ship will drop an army
on a planet during an INVADE or BLITZ.
ETAC (Environmental Transformation And Colonization): A
large, slow (speed=3), expensive (20 points) ship used
to terraform and colonize uninhabited planets.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 6
STARBASES are large space fortresses that play special roles.
Within a solar system, starbases protect and enhance the
planet. A planet with a starbase orbiting can withstand
tax burdens better. The starbase also enables a planet to
spend up to 5 times its current production level building
units (if you have that many production points stored on
the planet). A starbase helps a planet increase its
current production level faster if the planet is not yet
producing at its maximum.
Outside the solar system, a starbase gives surveillance
reports on any alien fleets it finds. It cannot attack
since it moves very slowly (1 sector per round), but
it can defend itself. A starbase has slightly more fire
power than a battleship and can withstand more hits.
Starbases cost 50 production points to build.
ARMIES have two duties: (1) defend your planets from enemy
invasions and blitzes and (2) invade or blitz enemy
planets. The only way to capture a planet owned by
another player is to land armies on its surface and defeat
his armies with yours. Armies cost 2 production points to
build.
GROUND BATTERIES are land-based cannons that defend planets
against hostile starships. Even though they cost 20
production points, they offer more "firepower per dollar"
than any starship. Their firepower is roughly equal to
that of a battleship at less than half the cost. Their
major disadvantage is that they cannot move and therefore
are easier to hit.
COMBAT:
------------------------------------------------------------
A fleet with one or more combat ships (destroyer, cruiser,
or battleship) can engage in battle. You specify the
aggressiveness of your fleet by assigning its ROE (Rules
of Engagement). An ROE of zero means the fleet will avoid
everything at all cost. An ROE of ten means the fleet
will attack anything, even if it is greatly outnumbered.
Appendix B lists all of the ROE levels. Usually, the
stronger fleet wins, but sometimes a weaker fleet may
do more damage to the stronger fleet than it takes.
Your fleets may attack if they encounter the fleet of a
player you've declared to be an enemy. However, your
fleets will always fight back if attacked. Your fleets
will also attack if another player's fleets enter one of
your solar systems, or if they try to enter or leave a
planet that your fleet is blockading.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 7
THE POSSIBLE FLEET MISSIONS:
-------------------------------------------------------------
You can order a fleet on one of 15 missions. Some
missions require certain types of vessels. After each
mission name, the required vessels follow in parentheses.
NONE (All ship types): Hold position and do nothing.
MOVE FLEET (All ship types): Move to the specified sector.
SEEK HOME (All ship types): Move to the nearest planet you
own. Should that planet be taken over by an enemy, the
fleet will move to the next closest planet you own.
PATROL A SECTOR (All ship types): Move around a sector (but
not within a solar system even if the sector has a one)
and try to intercept any ENEMIES traveling through. If
your fleet sees anything, it sends a report to you.
GUARD A STARBASE (combat ships): Move to and escort a
specified starbase. Help the starbase in a fight. This
is useful if the starbase is guarding a planet so that the
combat ships work in coordination with the base. A fleet
guarding a starbase may leave it if they have a high ROE
and an enemy fleet comes close to their solar system.
GUARD/BLOCKADE A WORLD (combat ships): Prevent alien contact
with the planet you guard, including its owners if the
planet does not belong to you. This mission is primarily
used to guard your planets from attack by other fleets.
However, blockading a planet that belongs to another
player is a way to intercept that player's ships which are
launching from or approaching his/her planet.
BOMBARD A WORLD (combat ships): Pound the world, destroy its
production and anything orbiting the world, including
recently built ships stored in stardock.
INVADE A WORLD (combat ships and troop transports with
armies): This is a three stage battle: (1) destroy all
the world's ground batteries (cannons), (2) pound the
population centers a little to soften resistance and take
out enemy armies, then (3) send in troop transports to
drop off your armies, but ONLY AFTER all ground batteries
have been destroyed. This damages the planet and gives
them time to sabotage their industry before you take over,
but gives your armies a better chance of taking the
planet. You succeed if you destroy all ground batteries
and then your armies defeat their armies.
BLITZ A WORLD (troop transports with armies -- combat ships
recommended). Try to infiltrate your armies onto the
planet by dodging their ground batteries or distracting
them. You succeed if your armies defeat their armies.
Since this form of attack is so quick, there is less
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 8
damage to the planet since the enemy does not have time to
sabotage their factories and since your combat ships do
not pound the surface very much. However, you put your
armies at greater risk so you need many (twice as many as
the enemy or better) to insure success.
VIEW A WORLD (all ship types): Go to the edge of a solar
system and do a long-range scan of the planet to find out
its potential production and who owns it. Then back off
into the deep space area of the sector.
SCOUT A SECTOR (requires at least one scout ship): Go into
deep space of a sector (and not inside any solar systems)
and look for alien fleets. It will not engage enemy
fleets. This is less effective than the PATROL SECTOR
order, but the scout ship is less likely to be noticed due
to its stealth, especially if you use a fleet made of only
one scout ship.
SCOUT A SOLAR SYSTEM (requires at least one scout ship): Use
the scout's stealth equipment to get close to a world and:
(1) count ground batteries and armies, (2) Estimate
planet's current production and stardocks for currently
built ships, and (3) Scan the solar system for fleets. A
fleet made of only one scout ship is least likely to be
detected because of the scout's stealth capability.
COLONIZE A WORLD (requires at least one ETAC): Terraform and
colonize a raw (unowned) planet. If the world is already
owned when you get there, report its owner and potential
production and then leave the solar system to await new
orders.
JOIN ANOTHER FLEET (all ship types): Seek out the specified
host fleet and merge with it when they meet. If the host
fleet is destroyed, all joining fleets will abandon their
mission.
RENDEZVOUS (all ship types): Move to the specified sector
and merge with any other fleets ordered to rendezvous
there. The fleet with the lowest ID Number becomes the
host fleet. This order is useful for assembling large
fleets near enemy planets for later attack.
SALVAGE (all ship types): Go to the specified planet and
scrap the ships there for approximately half the purchase
price in production points.
The fleet missions are summarized and arranged by mission
number in Appendix A of this Player's Guide.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 9
SOME STRATEGY HINTS FOR THE BEGINNING OF THE GAME:
-------------------------------------------------------------
PRINT OUT A STARMAP. From the GENERAL MENU, the game will
display the entire galaxy map on the screen. You can use
your modem program to capture the display and then print
the map. Your Information Database remembers all you
learn about each planet and you have the option to print
your map with planets' Maximum Production and Owners on
them. This greatly aids your ability to plan your actions
and plot the actions of the other players. Since your
information database keeps learning more as the game
progresses, you might want to print a new starmap somewhat
regularly.
BUILD ETACS. Everyone starts with only one planet. Since
there are 5 times as many planets in the galaxy as there
are players, there are many uncolonized planets. Early
moves should focus on building the Colonizing ships
(ETACs) which terraform uninhabited planets and build
factories on the new planets for later production. Your
ETACs will also tell you if they discover that a planet
has already been colonized by another empire. The
information database records that information on your map
for later attacks.
SET THE TAX RATE FOR YOUR EMPIRE. You build equipment by
spending the tax revenue production points you get on your
planets. All your planets are assigned the same tax rate
(to avoid jealousies in your unstable empire). You can
set a tax rate from 0 to 100%, but we don't recommended
setting it higher than 65% as some of your planets'
production may suffer. If your planet has a starbase, it
may endure a tax rate of 67% to 70%, but there is no
guarantee.
There is a trade-off in setting your tax rate. High taxes
give you more points to spend on equipment. However,
newly colonized planets start with CURRENT PRODUCTION
much lower than the planet's MAXIMUM PRODUCTION. These
current production levels grow much faster when taxes are
low. Thus, you have to choose between getting immediate
revenue by setting taxes high, or greater long term
production by keeping tax rates low.
BUILD PLANETARY DEFENSES (Ground Batteries, combat ships,
Starbases and armies). Spend a good number of production
points on defending your planets. After the first few
rounds, your neighbors may discover your planets. Later,
they may send their fleets to attack you.
BUILD COMBAT FLEETS. Use some resources to build fleets
containing combat ships. These fleets can initially guard
your planets and later conquer your opponents' planets.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 10
BUILD STARBASES. Starbases give your planets the ability
to spend production points beyond their current
production levels, increases their defense and
accelerates their growth rates.
BUILD EXPLORATION FLEETS. Fleets made up of a single
destroyer are fast and relatively inexpensive (5 points).
Ordering these fleets to view neighboring planets will
build up your Information Database and give you the data
to pick which planets you want to take.
SOME MIDDLE TO ENDGAME STRATEGY HINTS:
-------------------------------------------------------------
GET TOUGH. Now the game takes an unfriendly turn. There are
no raw planets available for colonization. The only way
to get more planets is to take them away from other
players. Naturally, they are looking to do the same to
you. Develop both offensive and defensive forces. Some
diplomacy can be very helpful in neutralizing threats, but
beware of possible betrayals.
DEVELOP PLANETARY DEFENSES. Defending your planets becomes
much more important now. Keep a number of armies on your
planet or your opponents will BLITZ and overrun your
armies. GROUND BATTERIES (cannons) will fire on invading
ships. The ground batteries also shoot at enemy TROOP
TRANSPORTs when they try to land armies on your planet.
BUILD OFFENSIVE FLEETS. Use these fleets to take planets
away from your opponents. Remember to build many troop
transport ships loaded with armies to capture planets.
If you are using the BLITZ attack, your armies should
outnumber the enemy's armies on the planet (a 2 to 1 ratio
is recommended). See the section on capturing a planet
for full instructions.
BUILD SCOUT SHIPS TO SPY ON PLANETS. The scout ship observes
enemy forces while hidden. It sends a detailed report on
the planet's strength so you can know in advance whether
your invading fleet is strong enough to win against the
enemy (This is better than finding out the hard way!).
=============================================================
REFERENCE
=============================================================
THE PROGRAM MENUS:
-------------------------------------------------------------
You issue commands by selecting options from menus. To
pick an option, type the option letter and press [ENTER].
A list of all menus and options appears in Appendix C.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 11
OPTIONS COMMON TO ALL MENUS:
Five options available to all menus are: QUIT; HELP;
XPERT MODE ON/OFF; VIEW PARTIAL STARMAP; and INFORMATION
DATABASE.
QUIT ("Q"): usually returns you to a previous menu. From
the main menu, the quit option leaves the game and
returns you back to the BBS.
HELP ("H"): gives a brief description of what each of the
options do for the current menu.
XPERT ON/OFF ("X"): Toggles expert mode on and off.
Normally, menus present a list of options and then
prompt you to pick the letter of an option. Expert
mode saves you time by skipping the option list and
displaying only the prompt for a letter. If you forget
the options while in expert mode, typing "X" and
[ENTER] will turn expert mode off and show you the full
menus again.
VIEW PARTIAL STARMAP ("V"): Displays a 17 x 17 portion of
the Galaxy map centered around your specified
coordinates. Information Database knowledge of
planetary Ownership and Maximum Production are also
shown on the map. You can slide the map by pressing a
number key plus [ENTER] as displayed on the screen.
Pressing the "5" plus [ENTER] will toggle the display
of maximum production.
INFORMATION DATABASE ("I"): will display whatever your
fleets have discovered about any planet.
MENU STRUCTURE: Esterian Conquest has four central menus.
These are: MAIN MENU, GENERAL COMMAND, PLANET COMMAND, and
FLEET COMMAND.
MAIN MENU: The main menu transfers you to one of the other
three central menus ("G" for GENERAL COMMAND; "P" for
PLANET COMMAND; or "F" for FLEET COMMAND). You can toggle
the ANSI graphics mode using the "A" command. ANSI
graphics look better and can make information easier to
read.
Two summaries are available of your empire's production,
fleets, planets, and starbases: "D" gives a Detailed
Summary and "B" gives Brief Listings.
The "T" (Total Database) command gives a comprehensive
list of your Planetary Database. It first asks you which
planets you want to view (All, Enemy owned, Neutral Owned,
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 12
Specific Empire, Unowned, or Unexplored Worlds). Then it
offers options on how to sort the information (Location,
Range from a specified coordinate, Empire, or Maximum
Production).
GENERAL COMMAND: This menu offers four types of functions:
1. Turn autopilot mode on or off ("A"). If you will be
away or unable to submit orders, autopilot mode causes
the computer to play your empire for you (mostly
building your planetary defenses). You can turn off
autopilot when you return.
2. Offer summary information: list of empires ("O"), a
profile of your empire ("P"), a review of undeleted
fleet reports or messages from other players ("R") and
the option to delete all messages or reports ("D").
3. Declare the other players to be neutral or enemies
("E"). If you declare a player to be an enemy, your
fleets will automatically attack his/her fleets when
they are encountered.
4. Go to the MESSAGE COMMAND CENTER ("C").
MESSAGE COMMAND: Esterian Conquest has a message editor
for communicating with other players within the game.
To start a new message, type "N" (for Number of
Empire). Enter the number and begin your message.
Finish your message by entering a blank line. Send
your message with the "S" command.
The editor lets you to change, insert, delete, or move
lines. It also allows you to send copies of your
message to multiple players.
PLANET COMMAND: list planets you own ("P" for brief, "F" for
Full); set the planetary tax rate for your empire ("T");
order planets to scorch their surface ("S") to prevent an
opponent from taking your factories; and loads ("L") or
unloads ("U") armies to or from troop transports. Planet
Command also has two important sub-menus: ("B") BUILD ON
PLANET and ("C") COMMISSION SHIPS. With the "A" (AUTO-
COMMISSION) command, you commission all newly built ships
as fleets for all planets.
BUILD ON PLANET: specify what to build with your revenue
production points to be ready next round. You work on
one planet at a time. Type "R" to review information
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 13
about the current planet. The "S" (Specify builds)
option gives you summary of how many tax revenue points
you can spend; a list of objects you can build (see
appendix A) and their cost. When you are done, choose
the "N" (Next Planet) option to go to the next of your
planet with points to spend, or choose "C" (Change
planet) if you want to work with a specific planet.
COMMISSION A FLEET: assigns a fleet number to any newly
built ships and lifts them out of stardock. Starbases
are also commissioned. You commission from one planet
at a time and can select the NEXT PLANET option to work
with the another planet that has vessels in stardock.
FLEET COMMAND: gives you lists of fleets ("B" for brief, "F"
for full list); review ("R") an individual fleet;
calculate Estimated Time of Arrival (ETA) for a fleet to
any sector ("E"); change their aggressiveness, ID, or
speed ("C"); detach ("D") or transfer ("T") ships from a
fleet; order a fleet on a mission ("O"); give a group of
fleets a common mission ("G"); merge two fleets ("M"); or
load ("L") / unload ("U") armies onto troop transports.
Fleet command has a submenu called STARBASE COMMAND, which
allows you to review or move a starbase.
STARBASE COMMAND: lets you see a list of starbases ("S");
review a particular starbase ("R"); or Move/Halt a
Starbase ("M").
ENTERING MULTIPLE COMMANDS: As you become more familiar with
the menus, you will know in advance what information needs
to be entered. Esterian Conquest accepts multiple
commands in one line if they are separated by a space,
semi-colon, or comma. For example, from the main menu,
entering: "P;B" + ENTER will move through the PLANET
COMMAND menu and then down to the BUILD ON PLANET menu.
PLANNING YOUR MOVES OFF-LINE.
-------------------------------------------------------------
Planning your moves when not connected to your BBS can
save on-line time. This is especially important if you
have limited time on your BBS. The best tool available
for your strategy is a printout of the galaxy map
(available from the GENERAL COMMAND MENU). It enables you
to locate nearby stars and mark the planets which belong
to your opponents. To get the galaxy map, capture the map
through your telecommunications program as it displays on
the screen and print the captured map.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 14
Obtain an empire summary from the GENERAL COMMAND MENU.
Activate the capture mode option of your modem program and
save the empire summary that appears on the screen. It
provides a thorough report of the status of your planets
and fleets. That way, you can get a complete summary in a
few minutes and then log off to plan your moves.
HOW TO COLONIZE A RAW (UNOCCUPIED) PLANET.
------------------------------------------------------------
REQUIREMENTS: You need a fleet that contains at least one
ETAC (Environmental Transformation And Colonization ship).
PROCEDURE: From the Fleet Menu, order the fleet on mission
number 12 (colonize a planet). Specify the X and Y
coordinates of the planet you want to colonize and the
fleet will proceed. ETACs can be used unlimited times to
colonize planets since they get their raw materials from
the planets themselves. When the ETAC fleet reaches the
planet, it will send you a report. It will terraform an
unowned planet. If the planet is owned, ETACs will report
the owner and the planet's potential production.
HOW TO DEFEND YOUR PLANET FROM ATTACK.
------------------------------------------------------------
There are many ways you can defend your planet: (1) build
armies to prevent it from being invaded; (2) construct
ground batteries (land cannons) to shoot at any invading
ships or troop transports, (3) build fleets to guard and
blockade other ships in space, (4) construct starbases to
reinforce and defend the planet (if you have a fleet and a
starbase around a planet, order the fleet to guard the
starbase), and (5) eliminate your enemies before they get
to you (the best defense is a good offense).
Each method has its own strengths and weaknesses. Using
fleets and starbases to guard your planet from space keeps
enemy ships away and, if successful, prevents enemy ships
from firing on the planet and damaging production. Some
enemy fleets (especially those with fast ships) might slip
past your defenses and gain access to the planet.
Ground defenses (armies and ground batteries) protect the
planet directly from attack. However, they are your last
lines of defense. Enemy combat ships kill your armies and
ground batteries when they fire on the planet. When enemy
armies land on your planet, they fight your armies. The
ownership of the planet goes to the victorious army.
Obviously, it is best to combine land-based and space
defenses. Be certain to build armies on your planet. If
an enemy uses the BLITZ attack, the enemy armies will
dodge your combat defenses and land to oppose your armies.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 15
When you know an enemy is approaching your planet with an
unstoppable fleet, you can use the SCORCH EARTH option
of the Planet Command Menu. This causes your planet to
destroy its factories and make them useless to your enemy.
BUILDING AND COMMISSIONING FLEETS.
------------------------------------------------------------
Use taxed revenue production points from your planets to
build ships. From the PLANET COMMAND menu, select the
BUILD COMMAND menu, specify build orders, and spend the
production points necessary (see Appendix A) for the type
of ship. All equipment takes one turn to build.
Newly built ships are stored in your planet's stardock,
and are ready for use. Activate them by COMMISSIONING
them, which means you assign them to fleets. From the
PLANET COMMAND menu, you can commission all ships from all
planets at once with the AUTO-COMMISSION option, or
tailor your fleet commissions by selecting the COMMISSION
COMMAND option.
IMPORTANT NOTE: Troop transports are empty when you
commission them. You must load armies onto them from your
planets. Use the "L" option from either the PLANET
COMMAND or FLEET COMMAND menus. Troop transports must be
loaded with armies in order to capture planets. Build
extra armies on your planets for loading onto troop
transports.
Commissioned fleets are assigned a number. Occasionally,
you will want to add newly constructed ships to existing
fleets. If the merging fleets are in the same sector,
issue the MERGE command from the FLEET COMMAND menu.
Otherwise, order the newly formed fleet to join the other
fleet.
When you commission fleets containing combat ships, you
control how aggressive they are by assigning them a Rules
Of Engagement value (ROE -- see Appendix B for the
list of possible ROE values). As the ROE gets higher,
your fleet will be more aggressive and fight with enemy
fleets of greater strength relative to your own. With low
ROE scores, your fleets will attempt to flee more easily.
Setting low ROE values does not guarantee safety for your
fleet, since the enemy has an opportunity to fire on them
while they flee.
Match the types of ships built with the mission you want
your fleets to accomplish. Simple missions might require
one type of ship such as colonizing a planet (requires at
least one ETAC), scouting a planet (requires at least one
scout ship), or blockading a planet (requires combat ships
with firepower). Some missions require combinations of
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 16
ships. For example, invading a planet requires combat
ships and troop transports loaded with armies.
Some players prefer to build general purpose fleets which
can accomplish many types of missions. An advantage of
mixed fleets is that combat ships can protect non-combat
ships. In addition, a mixture of combat ship types
(destroyers, cruisers, and battleships) do better in
battle since they can employ tactics not available to
fleets of one ship type.
Disadvantages of larger mixed fleets are that the speed of
the fleet is limited to that of its slowest member. Also,
with fewer large fleets, you cannot cover as much ground
as you can with many moderate sized fleets. Many players
seem to prefer having one or two huge fleets which act on
the information of smaller scouting or defensive fleets.
SPYING ON YOUR OPPONENTS.
------------------------------------------------------------
Once all the uninhabited planets have been colonized, you
must capture inhabited planets by force. Gathering
intelligence is a necessity. Any ship can view a planet
and report on its owner and production potential. Through
this intelligence, you can map the empires of other
players and decide which planets are worth capturing.
Scout ships give more detailed reports, including the
planetary defenses (ground batteries and armies), contents
of the planet's stardock, and information on any fleets or
starbases which might be orbiting the planet.
CONQUERING AND ATTACKING AN ENEMY'S PLANET.
------------------------------------------------------------
There are three methods of assaulting a planet: the BLITZ
mission, the INVADE mission, and the BOMBARD mission. The
blitz and invade missions attempt to capture the planet,
while the bombard mission pummels planets in order to make
them useless to the owners. Once you conquer a planet,
remember to guard it from recapture. Planets need two
turns before factories are fully converted and start
producing tax revenue points for you.
THE BLITZ: (Requires Loaded troop transports in much greater
number than the armies on the planet. Combat ships are
recommended for escort and cover fire). Your fleets will
attempt to distract the planet's ground batteries and
deposit your armies. Then your armies will battle the
armies of the planet. The winner earns ownership of the
planet. The planet will often not be very damaged because
the speed of your attack prevents attempts at sabotage and
because your combat ships do not fire very much on the
planet. For the blitz, you need an overwhelming number of
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 17
armies compared to those of the planet (they have an
advantage of familiarity with their terrain).
THE INVADE: (Requires Sufficient combat ships to disable the
ground batteries and then enough loaded troop transports
to defeat the remaining armies on the planet surface).
Your combat ships fight the planet's ground batteries.
After all the ground batteries are destroyed, you land the
armies with your transport to fight the remaining surface
armies. The winner takes control. Invaded planets take
damage because of your bombardment of the planet and time
in which the planet's forces can sabotage factories. The
advantage of invading is that your bombardments also
reduce the number of armies on the surface and give your
armies better odds of winning the planet.
THE BOMBARD attack: (requires sufficient combat ships to
damage a planet's resources). The goal of the bombard
mission is to reduce a planet's production and make it
unusable to its owner. Use this mission if you do not
have enough armies to capture a planet, or wish to cut
down your enemy's production.
=============================================================
CONCLUSIONS
=============================================================
This manual is a basic guide to get you started with some
basic strategies to consider at the beginning of the game.
As in chess, you can learn how to move the pieces in a short
time, but learning to master the game may take a lifetime.
After reading this guide, you are now familiar with the
capabilities and possible actions of your forces. The task
of coordinating your forces remains up to you. Very
elaborate campaigns, bluffs, and betrayals are possible.
A FINAL NOTE: We want your feedback and suggestions. This
game is the result of consultations with many experienced
gamers and sysops. We are always looking for new ways to
enrich the play or add a wrinkle to Esterian Conquest.
Appendix D is a feedback sheet set up for this purpose.
NOW STOP READING AND PLAY! THERE'S A GALAXY TO CONQUER.
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 18
=============================================================
APPENDIX A. QUICK REFERENCE SHEET
=============================================================
MACHINERY YOU CAN BUILD:
-------------------------------------------------------------
BUILD MAX.
ITEM COST SIZE SPEED PURPOSE
-------------------------------------------------------------
DESTROYER 5 S 6 Combat / Defense
CRUISER 15 M 5 Combat / Defense
BATTLESHIP 45 L 4 Combat / Defense
SCOUT 15 S 6 Spy on Planet/Sector
TROOP TRANSPORT 5 M 5 Land armies on Planet
ETAC 20 L 3 Colonize a Raw Planet
GROUND BATTERY 20 L n/a Defend Planet
ARMY 2 S n/a Defend Planet Surface
STARBASE 50 L 1 Enhance / Defend
-------------------------------------------------------------
POSSIBLE MISSIONS FOR FLEETS LISTED BY THEIR MISSION NUMBERS:
-------------------------------------------------------------
No. MISSION REQUIREMENTS (if any)
-------------------------------------------------------------
0 None (hold position) None. All ships can do this.
1 Move Fleet (only) None. All ships can do this.
2 Seek Home None. All ships can do this.
3 Patrol a Sector None. All ships can do this.
4 Guard a Starbase Combat ship(s).
5 Guard/Blockade a World Combat ship(s).
6 Bombard a World Combat ship(s).
7 Invade a World Combat ship(s) & Loaded
Troop Transports.
8 Blitz a World Loaded Troop Transports.
9 View a World None. All ships can do this.
10 Scout a Sector At least one scout ship.
11 Scout a Solar System At least one scout ship.
12 Colonize a World At least one ETAC.
13 Join another fleet None. All ships can do this.
14 Rendezvous at Sector None. All ships can do this.
15 Salvage None. All ships can do this.
-------------------------------------------------------------
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 19
=============================================================
APPENDIX B. ROE (RULES OF ENGAGEMENT) SETTINGS
=============================================================
You only assign ROE for Fleets that contain Combat ships.
Any fleet with only non-combat ships automatically gets an
ROE of zero to avoid being destroyed by armed enemy fleets.
POSSIBLE ROE (RULES OF ENGAGEMENT):
-------------------------------------------------------------
ROE CONDITIONS TO ENGAGE HOSTILE FLEETS IN BATTLE
-------------------------------------------------------------
0 Avoid all hostile fleets. (Non-combat Fleets)
1 Engage fleets only if they are defenseless.
2 Engage fleets only if your advantage is 4:1 or better.
3 Engage fleets only if your advantage is 3:1 or better.
4 Engage fleets only if your advantage is 2:1 or better.
5 Engage fleets only if your advantage is 3:2 or better.
6 Engage hostile fleets of equal or inferior strength.
7 Engage hostile fleets even if outgunned 3:2.
8 Engage hostile fleets even if outgunned 2:1.
9 Engage hostile fleets even if outgunned 3:1.
10 Engage hostile fleets regardless of their size.
------------------------------------------------------------
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 20
=============================================================
APPENDIX C. ESTERIAN CONQUEST(tm) MENUS
=============================================================
OPTIONS AVAILABLE TO ALL MENUS:
------------------------------------------------------------
H>elp with commands V>iew Partial Starmap
Q>uit to previous Menu I>nfo about a Planet
X>pert mode ON/OFF
------------------------------------------------------------
MAIN MENU COMMANDS:
------------------------------------------------------------
A>nsi color ON/OFF T>otal Planet Database
G>ENERAL COMMAND MENU... I>nfo about a Planet
P>LANET COMMAND MENU... B>rief Empire Report
F>LEET COMMAND MENU... D>etailed Empire Report
------------------------------------------------------------
GENERAL COMMAND CENTER:
------------------------------------------------------------
A>utopilot ON/OFF R>eview messages/results
S>tatus, your D>elete ALL messages/results
P>rofile of your empire O>ther empires (rankings)
M>ap of the galaxy E>nemies, declare or list
C>ommunicate (send message)
------------------------------------------------------------
MESSAGE COMMAND CENTER:
------------------------------------------------------------
L>ist message I>nsert a line
C>ontinue message D>elete a line
S>end (transmit) message M>ove a line
N>ew addressee for message E>dit a line
R>emove message from memory
------------------------------------------------------------
PLANET COMMAND CENTER:
------------------------------------------------------------
C>OMMISSION MENU T>ax rate: Empire
A>UTO-COMMISSION S>corch planets
B>UILD MENU... L>oad TTs w/Armies
D>etail Planet List U>nload TT Armies
P>lanet: Brief List
------------------------------------------------------------
(Continued)
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 21
APPENDIX C. ESTERIAN CONQUEST(tm) MENUS (Continued)
BUILD ON CURRENT PLANET: "Planet Name" IN SYSTEM (15,32):
------------------------------------------------------------
P>lanets, List your S>pecify Build Orders
R>eview current planet A>bort planet's builds
C>hange current planet L>ist builds
N>ext planet
------------------------------------------------------------
COMMISSION FROM PLANET: "Planet Name" IN SYSTEM (15,32):
------------------------------------------------------------
P>lanets, List your B>ases, commission
R>eview current planet F>leet, commission
C>hange current planet L>ist stardock contents
N>ext planet I>nfo about a planet
------------------------------------------------------------
PLANET COMMAND CENTER:
------------------------------------------------------------
S>TARBASE MENU... D>etach Ships
B>rief Fleet List T>ransfer Ships
F>ull Fleet List O>rder a Fleet
R>eview a Fleet G>ROUP FLEET ORDER
E>TA Calculation M>erge a Fleet
C>hange ROE,ID,Speed L>oad TTs w/Armies
U>nload TT Armies
------------------------------------------------------------
STARBASE COMMAND:
------------------------------------------------------------
S>tarbases-List
R>eview a Starbase
M>ove/Halt Starbase
------------------------------------------------------------
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 22
=============================================================
APPENDIX D. FEEDBACK/SUGGESTION SHEET
=============================================================
Please Mail Suggestions or Comments to:
ATTN: ESTERIAN CONQUEST(tm)
Griffith International
P.O. Box 530703
Birmingham, AL 35253
YOUR NAME: _________________________________________________
STREET...: _________________________________________________
CITY, STATE ZIP: __________________________________________
FEEDBACK/SUGGESTIONS ON ESTERIAN CONQUEST
VERSION NUMBER (Appears when you log in): __________________
BBS YOU PLAY ON: ___________________________________________
BBS PHONE NUMBER: (______) ______ - ____________
COMMENTS:
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
____________________________________________________________
ESTERIAN CONQUEST(tm) PLAYERS GUIDE (VERSION 1.5) 23
=============================================================
APPENDIX E. REGISTRATION OF ESTERIAN CONQUEST(tm)
=============================================================
You can register your version of ESTERIAN CONQUEST(tm) for
your BBS. Currently ESTERIAN CONQUEST(tm) runs on any IBM
PC,XT,AT,PS/2 or compatible having the following:
MS-DOS version 2.11 or later.
512K of internal memory (640K recommended).
A hard disk with at least 1 MB free disk space.
BBS software that can generate any of the following door
file formats:
PCBOARD.SYS . . . . (PCBoard v14+)
DOOR.SYS . . . . . . (as suggested by GAP software)
DORINFOx.DEF . . . . (QBBS, RBBS, RA, FoReM, etc.)
CALLINFO.BBS . . . . (Wildcat!)
SFDOORS.DAT. . . . . (Spitfire)
CHAIN.TXT . . . . . (WWIV)
INFO.BBS . . . . . . (Phoenix software)
ADVANTAGES OF REGISTERING YOUR ESTERIAN CONQUEST(tm) PROGRAM:
-------------------------------------------------------------
A campaign will run for unlimited time (the Shareware
version stops each game after 30 rounds).
Discounts for minor revisions and upgrades:
All minor revisions are free.
Upgrades (major revisions) are available for a
substantial discount.
Your name and BBS name will be encrypted into the program
and will appear to all who use the game. Registration
messages appearing at the beginning of the game are
removed.
A professionally printed manual containing both the
SYSOP's guide and the PLAYER's guide.
BBS support for questions.
VOICE support for bug information. We correct program
bugs and send you the corrected version absolutely free.
ESTERIAN CONQUEST(tm) REGISTRATION FORM
Make checks or money Send your order to:
orders payable in ATTN: ESTERIAN CONQUEST(tm)
U.S. Currency to: Griffith International
GRIFFITH INTERNATIONAL P.O. Box 530703
Birmingham, AL 35253
PAYMENT INFORMATION:
Description Each Total
-------------------------------------------- ------ -----------
ESTERIAN CONQUEST(tm) DOOR GAME US $35.00 US $35.00
Check One: [] 5.25" Disk [] 3.5" Disk
SHIPPING AND HANDLING: Inside U.S. US $4.00 ___________
(Required on all orders)
Canada US $5.00 ___________
Outside U.S. and Canada US $10.00 ___________
TOTAL ENCLOSED: US $__________
ENTER NAMES AS YOU WANT THEM TO APPEAR ON THE GAME SCREEN:
Sysop Name(s): ____________________________________________________
BBS Name: _________________________________________________________
SHIP TO:
Name: _____________________________________________________________
Address: __________________________________________________________
__________________________________________________________
PHONE:
Voice: (______)_________________ BBS: (______)__________________
TYPE OF BBS SOFTWARE: ________________________ VERSION: ____________
HOW DID YOU HEAR OF THE GAME? (Check Main Sources):
[] Download from Support BBS (Salt Air, WildCat, etc.): ___________
[] Download from a local BBS
[] User(s) Requested/Uploaded Game to BBS
[] Played on another BBS
[] ECHO Conference(s): ____________________________________________
[] Sysop or friend told you about Esterian Conquest
[] Other: _________________________________________________________
DID YOUR USERS PAY FOR THIS REGISTRATION?: [] All [] Part [] None
__________________________________ +-------+
| Place |
__________________________________ | Stamp |
| Here |
__________________________________ +-------+
ATTN: ESTERIAN CONQUEST(tm)
Griffith International
P.O. Box 530703
Birmingham, AL 35253
Place Feedback Form or Order Form inside this page. Fold into thirds.
Insert any checks or money orders. Tape on bottom and sides.